The Apple iPhone 5s was an important step in the evolution of computing, but there are several reasons it was an even bigger deal than most people realize.
In short, the iPhone was one of the best phones we’ve ever seen, and Apple’s iOS 7 ushered in a new era of mobile computing.
But it wasn’t just the phone that brought innovation.
It was the software that enabled it.
That software is Apple’s KeySense technology.
This year marks Apple’s 10th anniversary with KeySense, and it’s still not a complete story.
It’s an important part of the smartphone ecosystem, but it’s also just a small part of what makes the iPhone different from other phones.
In this article, we’ll take a look at KeySense’s key features and why we can’t see the iPhone 6s in its place anytime soon.
A Brief History of KeySense Apple’s first smartphone, the QN7, was released in 1999.
At that time, the smartphone market was still in its infancy, and smartphone makers were still finding their feet in the market.
The first iPhone came out in 2007.
While its hardware wasn’t groundbreaking, it was still groundbreaking in its time.
It had an AMOLED display, a physical keyboard, and a full-size camera.
That was all of the things you’d want from a smartphone at that time.
In fact, it also had a built-in accelerometer, gyroscope, and compass, which were also part of a lot of phones at the time.
That’s why it was one for the first wave of mobile phones.
Today, the phone industry is dominated by Android phones and Google’s Pixel phones, both of which are based on the same hardware.
The iPhone, on the other hand, was a product of the first iPhone.
While some people might argue that Apple’s hardware is superior, it’s not the only reason why Apple has such a long history with smartphones.
The company also pioneered the smartphone with the original iPhone.
Its first smartphone came out at the same time as the iPhone.
It wasn’t until 2008 that the iPhone 7 came out.
Today’s smartphones are still dominated by Samsung phones, and even those phones are based around some of the same components as the Q1 2007 iPhone.
The only difference is that today’s smartphones feature more modern hardware, which helps Apple sell more smartphones.
This is a good thing, because it means that if Apple continues to innovate in smartphones, there’s a good chance that smartphones will continue to evolve.
This was also true of the iPad.
With its touchscreen, built-to-order, and easy-to, quick-to install experience, the iPad was an instant hit.
The iPad was one reason why the iPhone 5 launched in 2008, and the iPhone’s successor, the 5s, was another.
Even though the 5S wasn’t nearly as impressive as the iPad, it still had a major impact on the smartphone landscape.
It ushered in the era of “portable computing,” which is when you can hold a laptop or desktop computer in one hand and use a smartphone with a third hand.
Today most smartphones have either a single USB-C port or a single Thunderbolt port, which lets you charge a smartphone.
That made for a massive jump in portability, and that led to the smartphone boom.
But while portable computing is certainly a huge thing today, it wasn, and still isn’t, the only way to make smartphones portable.
As we’ve seen, the other major reason why we have so many smartphones today is because we’re still using them as PCs.
When we talk about “mobile computing,” it’s usually a PC-centric term.
Sure, there are plenty of laptops, desktops, and phones that can be used as PCs, but PCs are typically a single-purpose device.
They’re used for gaming and social networking, but they’re also used to get things done.
That makes them ideal for a lot a lot more than just the type of computing that we’ve discussed above.
As a result, most smartphones are powered by the same kind of components as laptops and desktops.
That gives them the ability to be mobile devices, and, more importantly, to work together with other devices.
This means that, if you want to run a full suite of applications on your smartphone, you’ll need to plug it into a computer.
This doesn’t make sense when you’re talking about an iPhone, because most of the software on the iPhone is written specifically for that phone.
For instance, Apple’s Maps app is written for the iPhone, and its “home” apps, such as Calendar, are written for any of the iPhone models.
These apps are built on top of the iOS Maps SDK, which is what’s used to manage maps.
The SDK is the core of the entire iPhone ecosystem, and while there’s nothing new in that SDK, the core